![]() Of course, for each movie, you can adjust the start time property, so your movie does not start when the timecode starts, but later. You can also bind it to a movie or a timeline in the dashboard : Please note that after a a jump in Vezer timeline, it takes a few milliseconds for the 2 timelines to be resynchronized together. ![]() When jumping in Vezer timeline, it will do the same in Millumin one. In the example below, Vezer timeline is sending a MIDI timecode to Millumin timeline. When your timecode is bound to a timeline for example, the time will be synchronized to the timecode. Once your timecode is correctly adjusted, you can bind it to a timeline : So if your timecode is running at 24 fps, a frame is equal to : 1000/24 = 41,67 milliseconds. Please note that the timecode is displayed as "hours : minutes : seconds : frames", but the delay is expressed in milliseconds. For an easier setup, use one computer as a reference, then synchronize each computer regarding this one.Īlso, you can take a picture of the different test card to measure the delay of each computer. To synchronize your timecode on your different computers, activate the test card on each one, then, adjust the delay until the circle/beep matches on each machine. Your browser does not support the video tag.
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